![]() The basis of the plot is gradually becoming the search for mammoths in Siberia. ![]() Gameplay games are simple - we walk, ferment, run, collect objects and communicate with everyone around if this possibility is given. For example, when you hunt two brothers who are sent to the Yucola cave, you will have to solve the task with the bridge at the speed of the bullet, but you will not catch up with satellites anyway. ![]() Syberia II can be called an adventure quest in Point and-Click mode, however most quests are complex riddles, the solution of which a little changes the stroke of the plot. The game also has several not used, but important for the plot of characters. Since the whole game is made on the principle of interaction with the subjects of the CLOC-sphere (everything, inside of what the mechanisms are built), then we automatically fall into the era, where the minimum of automation, and maximum mechanics. The last hope of Kate - find mammoths, write about them, take pictures. Syberia 2 (Siberia 2) - An adventure game in the style of Clack Punk shows the story of Kate Walker, which stays in the last ardent of civilization - Romanovsk.
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